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\[hEF[u(),             _[W Cgu[
j[gE`[(),   ˌ Weapon\EFFECT_KnightLance01.bmp 48
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CGStypea1/c<ˌ>(),          ee
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΋̖@(),                 U镐 Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32
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΋̖@(),                 a Cgu[ FightHit(1).wav
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nhVbg(U),             e Action\EFFECT_Burn(LightBlue)04.bmp 32
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nhVbg(NeBJ),     @퓬Aj_莝ˍU Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32 Ώۃjbghc Common\EFFECT_Freeze08.bmp 32;@퓬Aj_莝ˍU Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32 Ώۃjbghc Common\EFFECT_Freeze08.bmp 32;@퓬Aj_莝ˍU Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32 Ώۃjbghc Common\EFFECT_Freeze08.bmp 32;@퓬Aj__[W Cgu[ A
bhVbg(),             ˌ Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32
bhVbg(U),             莝 Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32 Ώۃjbghc Bullet\EFFECT_STG_Bullet(LightBlue)05.bmp 32;莝 Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32 Ώۃjbghc Bullet\EFFECT_STG_Bullet(LightBlue)05.bmp 32;r[`[  Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32
bhVbg(),             _[W Cgu[;_[W Cgu[;r[ 
bhVbg(NeBJ),     2;
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΋̖@(dl)(),           U镐 Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32
΋̖@(dl)(U),           U镐ˌ Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32 Drill.wav
΋̖@(dl)),            a Cgu[ FightHit(1).wav
΋̖@(dl)(NeBJ),   2;@퓬Aj_U镐폀 Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32;2;@퓬Aj_eU Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32;@퓬Aj__[W Cgu[




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V[gEUEgt@[(U),   ] Bullet\EFFECT_BeamRingCutter(LightBlue)01.bmp;] Bullet\EFFECT_BeamRingCutter(LightBlue)01.bmp
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V[gEUEgt@[(NeBJ),  2;@퓬Aj_U Cgu[; @퓬Aj_ Cgu[
_LAXEKEVXe(),   ˌ Weapon\EFFECT_ShotGun02.bmp 40
_LAXEKEVXe(U),   ˌˌ Weapon\EFFECT_ShotGun02.bmp 40 Drill.wav;[U[}VK sN Weapon\EFFECT_ShotGun02.bmp 40
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NeBJEGbW(),        aˌ
NeBJEGbW(NeBJ), 2;@퓬Aj_тU Type(Digital).wav Ώۃjbghc;2;@퓬Aj_h˖ Cgu[
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\[hEF[u(),              U镐 Weapon\EFFECT_Hatchet01.bmp 32
\[hEF[u(U),              a Cgu[;e Wind\EFFECT_WindCutter(LightBlue)01.bmp
\[hEF[u(),              _[W Cgu[
Ol[hfBX`[W[,(U),  Ol[h
Ol[hfBX`[W[,(),  Β Cgu[ Explode.wav
_LAXEKEVXe(),   ˌ Weapon\EFFECT_ShotGun02.bmp 40
_LAXEKEVXe(U),   ˌˌ Weapon\EFFECT_ShotGun02.bmp 40 Drill.wav;[U[}VK sN Weapon\EFFECT_ShotGun02.bmp 40
_LAXEKEVXe(),   j[h[U[A sN
KE`[(),            ˌ Weapon\EFFECT_Rifle02.bmp 40;@퓬Aj_WvU Type(Digital).wav
KE`[(U),            ˌˌ Weapon\EFFECT_Rifle02.bmp 40 Drill.wav;;ee Cgu[ Weapon\EFFECT_Rifle02.bmp 40
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^[~iXE}`Fbg(),      U镐 Weapon\EFFECT_Hatchet01.bmp 32
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dN[E`[,              Pbgp` Hand\EFFECT_Punch(Green)09.bmp 32
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uigQ<i>(),         ˌ  Weapon\EFFECT_LightBulletGun01.bmp
uigQ<i>(U),         ˌˌ Weapon\EFFECT_LightBulletGun01.bmp Drill.wav;a u[
uigQ<i>(),         a u[
uigQ<i>(NeBJ), 2;@퓬Aj_Uグa
uigQ<ˌ>(),         ee
uigQ<ˌ>(U),         ˌˌ Weapon\EFFECT_LightBulletGun01.bmp Drill.wav;ee u[ Weapon\EFFECT_LightBulletGun01.bmp;ee u[ Weapon\EFFECT_LightBulletGun01.bmp;ee u[ Weapon\EFFECT_LightBulletGun01.bmp;] 1
uigQ<ˌ>(),         _[W u[;_[W u[;_[W u[
uigQ<ˌ>(NeBJ), 2;@퓬Aj_r[`[U u[ Weapon\EFFECT_LightBulletGun01.bmp 32;@퓬Aj_r[`[ u[
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nhr[(U),                ^bN Drill.wav;莝 Hand\EFFECT_Punch(White)01.bmp 32 Ώۃjbghc Bullet\EFFECT_AuraBall(Pink)01.bmp 32 Beam.wav;莝 Hand\EFFECT_Punch(White)01.bmp 32 Ώۃjbghc Bullet\EFFECT_AuraBall(Pink)01.bmp 32 Beam.wav;_
莝 Hand\EFFECT_Punch(White)01.bmp 32 Ώۃjbghc Bullet\EFFECT_AuraBall(Pink)01.bmp 32 Beam.wav;莝 Hand\EFFECT_Punch(White)01.bmp 32 Ώۃjbghc Bullet\EFFECT_AuraBall(Pink)01.bmp 32 Beam.wav
nhr[(),                _[W sN A
CsAEF[u(),            U镐 Weapon\EFFECT_Rapier01.bmp 32
CsAEF[u(U),            a sN;e Wind\EFFECT_WindCutter(Pink)01.bmp
CsAEF[u(),            _[W sN
CsAEF[u(NeBJ),    2;@퓬Aj_CsA;@퓬Aj_莝ˍU Weapon\EFFECT_Rapier(T)01.bmp 40 Ώۃjbghc Common\EFFECT_Heart01.bmp;@퓬Aj__[W sN
u҂̎v(),          CsA
u҂̎v(U),          U镐ˌ Weapon\EFFECT_Rapier01.bmp 40 Drill.wav;a sN
u҂̎v(),          a sN
u҂̎v(NeBJ),          2;@퓬Aj_тU Type(Digital).wav Ώۃjbghc;2;@퓬Aj_obNLbNU;@퓬Aj_򖗖
n[gr[(U),                摜 Bullet\EFFECT_HeartBullet(Pink)01.bmp Sharara.wav;摜 Bullet\EFFECT_HeartBullet(Pink)01.bmp Sharara.wav
n[gr[(),                @ sN Explode.wav;͉] Common\EFFECT_Heart01.bmp 32 4 Sharara.wav
nCp[[h,                    o 


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nhr[(U),                ^bN Drill.wav;莝 Hand\EFFECT_Punch(White)01.bmp 32 Ώۃjbghc Bullet\EFFECT_AuraBall(Yellow)01.bmp 32 Beam.wav;莝 Hand\EFFECT_Punch(White)01.bmp 32 Ώۃjbghc Bullet\EFFECT_AuraBall(Yellow)01.bmp 32 Beam.wav;_
莝 Hand\EFFECT_Punch(White)01.bmp 32 Ώۃjbghc Bullet\EFFECT_AuraBall(Yellow)01.bmp 32 Beam.wav;莝 Hand\EFFECT_Punch(White)01.bmp 32 Ώۃjbghc Bullet\EFFECT_AuraBall(Yellow)01.bmp 32 Beam.wav
nhr[(),                _[W  A
CsAEF[u(),            U镐 Weapon\EFFECT_Rapier01.bmp 32
CsAEF[u(U),            a ;e Wind\EFFECT_WindCutter(Yellow)01.bmp
CsAEF[u(),            _[W 
CsAEF[u(NeBJ),    2;@퓬Aj_CsA;@퓬Aj_莝ˍU Weapon\EFFECT_Rapier(T)01.bmp 40 Ώۃjbghc Common\EFFECT_Heart01.bmp;@퓬Aj__[W 
u҂̎v(),          CsA
u҂̎v(U),          U镐ˌ Weapon\EFFECT_Rapier01.bmp 40 Drill.wav;a 
u҂̎v(),          a 
u҂̎v(NeBJ),          2;@퓬Aj_тU Type(Digital).wav Ώۃjbghc;2;@퓬Aj_obNLbNU;@퓬Aj_򖗖
n[gr[(U),                摜 Bullet\EFFECT_HeartBullet(Yellow)01.bmp Sharara.wav;摜 Bullet\EFFECT_HeartBullet(Yellow)01.bmp Sharara.wav
n[gr[(),                @ sN Explode.wav;͉] Common\EFFECT_Heart01.bmp 32 4 Sharara.wav






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ACt[T[(),              劙
ACt[T[(U),              @퓬Aj_莝ˍU Weapon\EFFECT_BusterBeamLauncher01.bmp 32 Ώۃjbghc Fire\EFFECT_Fire(Purple)01.bmp 32 Beast.wav
ACt[T[(),              _[W 
ACt[T[(NeBJ),      2;@퓬Aj_莝ˍU Weapon\EFFECT_BusterBeamLauncher01.bmp 32 Ώۃjbghc Bullet\EFFECT_STG_Bullet(Pink)02.bmp 16 Ghost.wav;@퓬Aj__[W sN
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ACt[T[<TCY>(),      劙
ACt[T[<TCY>(U),      U镐ˌ Weapon\EFFECT_Scithe01.bmp 32 Drill.wav;a 
ACt[T[<TCY>(),      a 
ACt[T[<TCY>(N`eBJ), 2;@퓬Aj_X[p[^bNU ;@퓬Aj_X[p[^bNU 
ACt[T[<TCY>(NeBJ), 2;@퓬Aj_тU Type(Digital).wav Ώۃjbghc;2;@퓬Aj_S] Weapon\EFFECT_Scithe01.bmp 32;@퓬Aj_]a
j[gE`[(),    ee Weapon\EFFECT_BusterBeamLauncher01.bmp
j[gE`[(U),    ee Weapon\EFFECT_BusterBeamLauncher01.bmp 
j[gE`[(),    _[W 
j[gE`[(NeBJ), 2;@퓬Aj_ˌ폀 Weapon\EFFECT_BusterBeamLauncher01.bmp;@퓬Aj_莝ˍU Weapon\EFFECT_BusterBeamLauncher01.bmp 32 Ώۃjbghc Common\EFFECT_SonicBoom(Purple)02.bmp 32;@퓬Aj__[W 
j[gE`[(NeBJ), 2;@퓬Aj_ˌ폀 Weapon\EFFECT_BusterBeamLauncher01.bmp;@퓬Aj_莝ˍU Weapon\EFFECT_BusterBeamLauncher01.bmp 32 Ώۃjbghc Bullet\EFFECT_STG_Bullet(LightBlue)02.bmp 16 Ghost.wav;@퓬Aj__[W Cgu[
dukXN[}[,                ] Weapon\EFFECT_BigShuriken01.bmp 32 
TCYEEF[u(),            劙  
TCYEEF[u(U),            U艺낵 ;g 
TCYEEF[u(),            _[W                 


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fBXN(U),                e DGoods\EFFECT_CompactDisk01.bmp 32;e DGoods\EFFECT_CompactDisk01.bmp 32;e DGoods\EFFECT_CompactDisk01.bmp 32
fBXN(),                _[W A
dlbg(U),              e Beam\EFFECT_MBeam(Pink)[01-05].bmp 64;e Beam\EFFECT_MBeam(Pink)[01-05].bmp 64;e Beam\EFFECT_MBeam(Pink)[01-05].bmp 64;
dlbg(),              _[W A sN
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O[U[(),            Charge(High).wav
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_LAXEKEVXe(),    ˌ Weapon\EFFECT_ShotGun02.bmp 40
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